Comments

Log in with itch.io to leave a comment.

HUETA

Your English is pretty poor, comrade. Maybe stick to Russian?

All in all, game is an illogical mess.

- Hello! I need help!

- Hello! Go to the grandpa!

- Okay! Oh, by the way, I'll just take your flashlight, you don't mind, right?

And then:

- Hello! I need help!

- No! You should wait till morning, 'cause it's dangerous at night!

- Okay! Then I'll run in to the darkness, blabbering like an idiot about the car I left behind. And then I'll turn around and run back. Because running is fun.

(-1)

I don't know why are you deleting games, which have genuine questions to you as a developer. It is very rude to be honest and I won't comment or even be interested in playing your games. 
You are the developer and author, I fully understand that, but that does not entitle you to treat others poorly. 
Just trying to be respectful, but somehow you are not. 
Good luck with your games, I guess. 

Eh? What happened, was wondering where The Mine went.

(-1)

For some reason, the game was deleted. Fine to me, I thought it was okay. Then the developer released a new project with the title "The Dark" and I downloaded that, but the game was not new, it was the same "The Mine" game re-uploaded with a different title. So, I wrote about it to the developer, asking if anything was wrong, right? I wanted to play the new game and not the old one, so I notified about it. It is considered a lie, to be frank. Well, they deleted my comment, then the game and also my good review for their previous game. 

I have no issue with the developer doing whatever they want, but it is rude when you mishandle your projects like that and lie. It is unfair and wrong to those people, who want to enjoy the game or play it. 

(+1)

The game went into a draft, soon everything will be back. I decided to rename the mine to normal. This is my first time on this site and I don't understand how things work, so I make mistakes.

(+1)

AWESOME GAME KEEP IT UP WITH THE GREAT STORY!!!!! GOD BLESS TO Y'ALL
(1 edit) (+1)

This was a really good game and very eerie, I was confused for a bit and would have liked more direction as to what to do and there is a glitch I found as well with the UI text at the beginning but overall it was well put together. 

hello, to continue the dialogue, you must click on the text with the left mouse button. and "continue". Thanks for the feedback!

(+1)

Great job on this game! I was a bit lost in the first half because I didn't realize you could pick up a flashlight and the environment was incredibly dark. Other than that, it was an interesting story and scary monster. Thanks for sharing!
(+1)

Well done Dev's! Great job on the game.

(+1)(-1)

Fun game with a neat monster reminded me of both slender and scp-106.

(+1)(-1)

If this is your first game (Judging by your profile) then good job on it, definitely creepy. Made a video on it.

(+1)

This was a really creepy game, made me feel like there was always a threat, and the monster design was neat as well, good work :)

(+2)

нраица добренько

(+1)

Yes do another

(+1)

Very interesting story with a super creepy monster. Great work! 

(+1)

Great work on this one! Kept me on edge the whole time and the monster design was definitely unexpected. Lasted just long enough for what it was trying to do.

Como eu faço para abrir no linux?

(+1)

I apologize, I mistakenly added Linux, I do not have such an OS, so I can not help.

(+1)

Got it, thanks for the answer :)

(+1)

scary story 

set story :)

(+1)

un dois  treis treis dois uno todo el mundo sobre dois

(+1)


The game starts off well, but I feel some of the puzzles are very long winded.

There is a lot of walking down long pathways with nothing happening.

To help improve this you could speed up the running mechanic, or shorten the distance you have to travel, for example traveling back to the car is a very long walk down a pitch black road, just to have to turn around and travel back.

I also encountered a but, when I was "attempting" to traverse through the swinging hammers, one pushed me off but the game reset me back into a place where I wasn't able to move and died instantly. You can see this toward the end of the video.

I'm not bashing your game, I think it has a lot of potential.

Just a quick question, how close was I to the end of the game?

(1 edit)

Hi, during development I encountered the same bug, still trying to solve. The length of the corridors should affect the psyche, as if in the dark something is long and empty, but I will reduce the distance from car to car. You were in the middle of the game. I'll release a bug fix tomorrow, hopefully it will work out. Most likely I will remove hammers, look strange, fill the levels. I released the game earlier because I needed to know how it would be evaluated in an almost finished form. I hope you like the final version :) 

(+1)


i really liked the start of the game but i kinda broke it but i made a vid nonetheless i hope you dont mind me getting a bit mad and hope you take my complaints at the end as constructive criticism :)

Hi, I don't understand English colloquially, there are no subtitles on YouTube, could you write what exactly needs to be fixed?

no problem im sorry about that but i dont even know how to make subtitles for youtube videos but here are the main points :) 

the game is a bit too dark so maybe the flashlight could be better ... the mazes were an over kill you really dont need them at all cuz the game was really nice without them and without the instant kills and big maps with spikes ... i dont know much about game development but the text in the dialogue was on top of each other so maybe that is fixable ? ... other than that i really liked the way events were unfolding so i might sound like im just complaining but i really hope to see more of you in the future :)

I tried to change the game, added more open areas, shortened the passage time, added running to the character. I think this would be the best option. The technique depends on the proximity of the triggers that cause it, this is solved by distance, there may be other ways, but I only know this one.

nice ... it is a learning experiment and you can always only get better :)

(+1)

That was a long game, you really managed to make use of the Long Man in so many creepy ways. When you are distracted with the acrobatics boom there he is to get you. To be fair for a black figure it is really creepy with the gaping hole face it just feels unnerving.

I got both of the endgame endings, hopefully that was all of them. Giving yourself to the long man may be the sensible option, doubt you are making it out of Prison.

(+1)

Tried playing, but when using the keyboard and mouse setup, interacting with the npcs causes the first line of dialog to get stuck on the screen. Also, when you press E to talk, the cursor arrow appears on the screen as if you've alt-tabbed to another window, which makes it impossible to look around. I avoided this by restarting and using a controller (pressing X to talk does nothing when using a controller btw), but then I ran into an issue that broke the game for me. After dying, I was taken back to the save point at the end of the road, but an invisible wall blocked me from getting back to the convenience store. Hope you're able to get these things sorted out!

hello, to continue the dialogue, you must click on "continue" using the mouse. I'll fix the death bug soon. thanks for the comment.

Sounds good! Not sure if you saw that I also mentioned the X button not working when trying to talk if you're using a controller.

I'm sorry, but I didn't set up the controller, since I don't have a gamepad, only a keyboard and mouse, maybe in the future I will add a gamepad to other games.